Monday, May 11, 2015

Helvetica Writing Assignment:

Helvetica isn't subjective it can say anytging. It was designed in 1957 and originated from Switzerland. The typeface was created from Neue Du Grotesk and the swiss typeface took the name from Latin, helvetica, meaning Switzerland.
Helvetica brought popularity to Swiss design style worldwide. Throughout the movie, the grunge period, modernism, and post modernism is discussed. Helvetica is explained as a default typeface, " its air... You need air to live so you use it", explains a designer.







Massimo Vignelli: An Italian designer who worked with package design, furniture design, houseware design, and public signage. He strongly focused on simplicity and used many geometric shapes. Vignelli created work based on modernism techniques. Not only that but he created the New York subway map in 1972.
David Carson: An American graphic designer and art director. Carson never officially studied typography when he began experimenting, however, he had a great eye and learned many techniques. His typography style became well known while he was the art director for the magazine, Ray Gun. He has done design for Microsoft, Ray Ban, NBC, MTV, Armando, Pepsi Cola, and many more.
Rick Poynor:  Poynor is a British writer on design. He founded Eye magazine and edited for it for several years. Poynor contributes design history and cultural criticism into his writing. He documents and discusses design movements and analyses designer's work. 

PORTFOLIO COVER


Friday, March 13, 2015



Quotation by George Carlin


Design Notes: Typography


“Fonts are the clothing that our ideas wear.”

·      Legibility: Choose classical time-tested typefaces( Baskerville, Frutiger, Garamond, Gill Sans, Helvetica, Palatino, Times New Roman, etc.)
1.     Serif: reads best at smaller sizes and can be complementary.
Ex.       ABC          
2.     Sans Serif: Better with larger fonts
Ex.       ABC
·      Font Variance: Too many fonts confuse the reader and spoil the design
·      Definition: Fonts that are too similar cause ambiguity. What you are trying to emphasize wont be as clear.
·      Readability: Use upper and lower case letters for optimum clarity. All capital letters are the equivalent of shouting, and are more difficult to read.
·      Alignment: Left alignment reads easiest, consider eye flow as it moves down a page; if you use other alignments make sure there is a purpose.
·      Emphasis: Use these tools with discretion and without disturbing eye flow.
1.     Italics
2.     Bold
3.     Size
4.     Color
5.     Typestyle change
·      Integrity: Avoid stretching or distorting type because it compromises integrity.
·      Weight: Strive for a sense of balance (heavy or light fonts)
·      Kerning: The adjustment of space between the letters
·      Tracking: Deals with how the whole groups of letterforms are spread out/ spaced.

Wednesday, March 11, 2015

Design: The Principals and Elements

"People ignore design that ignores people"
-Frank Chimero

What is design?
·      Design elements are the basic units of visual images.
·      The principles of design govern the relationship of the elements used and organized the composition as a whole.
·      All imagery, art, design and photography alike, are compromised of elements that can be broken down and analyzed. This goes for web design as well.

Design Elements:
·      Space- can exist in two or three dimensions, can refer to positive or negative space (used to create optical illusions), or can refer to foreground mid or background images (depth).
·      Line- size (tapper, thin, thick, etc.) and type (normal, dashed, etc.)
·      Color- invokes mood, time, place, etc.
·      Shape- Three categories, 1. man made objects or objects seen in nature that we can recognize, 2. organic (rounded edges, no hard or right angles), 3 geometric (angled shapes)
·      Texture- two types, 1. implied for instance character or detail in objects and 2. actual physical textures.
·      Value- the depth of rendering or shading or color values.

Design Principals:
·      Unity- Creates a sense of order, a consistency in size and shape. Proximity can create a sense of unity, it can also show a lack of unity.
·      Variety- “Spice of life”, plus you want to be able to work in a variety of formats and be  able to work with what your client wants.
·      Repetition- Can create unity and can be used with variety (Andy Warhol).
·      Harmony- The idea that everything has its place and is in its place.
·      Proximity- White space, the info is organized based on importance, how much eye movement is required to scan for info, size.
·      Proportion- Works with harmony and proximity and is incredible important, it can changed the whole meaning of design, and things out of proportion is very evident.
·      Functionality- Form or function? Functional should rise over form or they should be equal, it should be legible and eye catching.



Monday, March 2, 2015



The three primary colors are red, yellow, and blue and with these three colors you can create secondary colors. For example mixing two primary colors like red and blue will create the secondary color violet. Furthermore, mixing a primary color like red with a secondary color like violet will create a tertiary color, magenta. Subtractive color models are colors mixed together beginning with white and ending in black as the colors are mixed together. Subtractive color models are pigment generated. In contrast, Additive color mixing starts with black and ends with white because the more color added the result is lighter; this is because Additive color is light generated. Different colors are associated with different moods and emotions. Not only that, but colors affect the setting and can change how other colors look because of color intensity.


Grey Scale Image.








Monotone blue.


Monotone orange.


Monotone violet.


Monotone red.


Monotone green








Complementary colors: Green and red


Complementary colors: Yellow and violet


Complementary colors: Orange and blue